1/18/2023 0 Comments Xcom 2 war of the chosen buildings![]() ![]() My advice is to do what I did and go to skymods and just download almost every voice and clothing pack. Once i even did it intentionally to try and get something that wasnt camped by a swarm of death. Try and avoid throwing grenades onto it (near it) as if 1 tile gets blown up i think it automatically respawns somewhere else. And yes - the respawn there can end up being awful and wiping your squad. So it is often a good idea to save black sites and facilities until the timer ticks up to maximum - then you do the mission to push it back down and buy yourself another few weeks as the final click will have to push the time up to maximum again and then you get another window of opportunity.Īnd that contact mission sounds like there was some sort of environmental hazard on the evac point. Finally - the game doesnt "end" when the Avatar timer hits maximum - you get a small window of about a week to do something - anything - to reduce it. Also med kits can be carried if you dont have anything better). The armour in particular makes things A LOT easier - as you can take 2 utility items per soldier (researching faceless corpse gives you mimic beacons - which are great. The same for if you do anything else thats big - like the DLCs or an assault on a chosen base - make sure you have the best tier of stuff available in a good window. My advice is leave it until you have mag weapons and predator armour. ![]() And yes - the game tries to force you to do stuff when really its nothing like the optimum time. Same with training centre and AWC (you want a resistance network after the 2 buildings i mentioned above). Proving ground you can get fairly late - its a mid game build really - maybe in month 2/3 and onwards. And when you do engage - blow up their cover with grenades and let rip. Try not to engage them unless you are sure they are the only ones left on the map - you dont want other pods being triggered when they are in the mix. ![]() The sniper can pick off close lost with low health with the pistol - which doesnt use any ammo.Īs for the chosen, they are possibly the biggest challenge. Park a ranger in the middle of a load of lost and they can score 100% hits at high damage. Dont bring heavies - their grenades are practically useless as all you will do is bring hundreds of them via swarms. When fighting lost, the best classes to bring are the ranger and the sniper. This makes any missions with the lost much easier. They have a resistance order which means any hit of any kind of any lost will kill it. Try starting the game with the reapers as your home faction (in the advanced menu). You also want the squad size upgrade in the GTS school ASAP. The GTS school allows you train rookies into a specific class - this helps fill out your roster. The resistance ring allows missions for each of the factions - these level up your soldiers who go on them - so are a good source of early XP and will get a rookie a promotion. The first is the resistance ring and the second is the GTS school. Speaking of mods - Gotcha Again is another handy one which will help you to see line of sight points of interest - like if you break concealment or any flanking shots that are available.Įarly game you want 2 buildings ASAP above all others. The turn timer only starts ticking down once you break concealment. If you are having trouble with timers - try downloading a mod that either nerfs or removes them. Its a tough game so no shame playing on rookie. What difficulty are you playing on? Thats the easiest way to adjust how difficult the game is. ![]()
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